dome

shambala » rbn_esc, dome edition

i came to fully test all sorts of interactive patches, but the old classic had to be tried blatted up around the dome.

shambala » monome dj

bitbasic with his monome dj patch dj64: quite awesome. cheesy but brilliant: it even scrolls 1 - 2 - 3 - 4 to the beat if needs be.

planetarium test iii

atari-esque asteroids. planentarium. geddit.

planetarium test ii

spiralling text… not quite as easy to solve as i thought if you look closely.

planetarium test i

patching away… been waiting a long time as a visualist to finally have an immersive output, and here i was at 9am having had no sleep due to the slot coming forward from the evening and a non-cooperating field-of-view, camera placement, and clip plane.

dome101: voila!

voila. animating, and distorted for projection via the you-don’t-need-a-boutique-fisheye-setup-anymore technique that uses a standard projector and a spherical mirror bought from a security store. all hail paul bourke and the pbmesh patch

dome101: radians not degrees

ah. always a silly gotcha in there. quirk fixed with the realisation that quartz composer uses degrees as its rotation unit, but the maths functions i used for the trig deal in radians.

dome101: sprites on a sphere

finally making something of a long-talked-about spark project: immersive and interactive visuals in a dome. hoping to start with some basic ‘chuck a ball about in the crowd’ type stuff, and get to a fully playable asteroids or missile command.
first test: can i tile small sprites in 3d space as if they were placed on a sphere? answer here: only sort-of. they are on a sphere, but they’re certainly not in neat rows like they should be, or aligned to the surface.