xcode

*spark titler v3: live brand video [out]

sane control of the media and scenography needs to be partnered with the animation mechanics to handle it all gracefully. luckily, thats what i do — and what tools like quartz composer enable — and i had the best materials to work with in the form of made-by’s brand video. it’s great. watch it, and you’ll also see how perfect it was to be remade into a never-ending animation with dynamic content interspersed with the hand-animated elements.

best of all, now i have the interface and back-end largely worked out i can concentrate on creating bespoke animation for future gigs: everybody wins.

*spark titler v3: live brand video [in]

how did joanna run the screen? with *spark titler v3: no longer a now-and-next titler, more the means for a live brand video. into an animation template go tweets, titles and all sorts of media, and the user is presented with a sane way of wrangling that media and controlling the output.

the app as a whole is mac-native in the best of ways, with the behaviours a naive user might expect. i’m especially proud of the interface, which takes the standard elements and extends them where necessary1, all to be used without fear of killing the output or screwing up the content.

  1. suffice to say i now know a lot more about subclassing cocoa views than i used to: say hello SPKTableView and SPKArrayController 

*spark titler v2

and how did those live graphics make it to the screen? i sat down and took the idea of *spark titler from sheep music and remade it as a fully fledged cocoa+quartz composer application. the idea being it can’t muck up: animation designed to gracefully transfer from state to state, participant names pre-filled in a drop-down menu, no mouse cursors on the output, text fields that commit their edits on pressing take… the little details that make-or-break a live application. oh - and it exports its title animations as quicktimes for integration with playback pro.

DFD [d-fuse/dynamic]

there is now a mac pro in china running DFD, something that has been consuming my time for a while now. the roadshow d-fuse have been developing is our first big foray into automated dynamic content, lighting and audience interaction, and so without us being there for every gig holding it down with a hacked-up vj setup we needed something that you could just power on and the show would start. and so d-fuse/dynamic was hatched, a quicktime and quartz composer sequencer which reads in presets and its input/output functionality from a folder we can remotely update, and essentially just presents a “next” button to the on-site crew.

what i think is particularly novel about DFD is it was designed to output a consistent framerate, rendering slightly ahead of time so the fluctuations in QC and QT frame rendering are buffered out. i’m not sure is the effort/reward of this was worth it, but it will be an interesting code base to come back to and re-evaluate.

for the roadshow, it is playing out any number of four sources at 1280x576, including the generative, controlled by iPads in the audience and LED balls on stage, audio-reactive core of the show, sending the central 1024x576 to the main screen, driving 10 LED 72x1px strips from the remaining 576x128px on either side, and sending DMX back out to the stage lighting and LED balls.

big thanks to vade, luma beamerz, and memo for helping me one way or the other grok anti-aliased framebuffer rendering.

having spent much time i didn’t have trying to get 64bit QTX giving me openGL frames at QuickTime 7 efficiencies, life saving thanks also to vade and tom for v002 movie player 2.0, for which there is patch back with them giving it the ability to play the QT audio to a specific output.

lastly, a perennial thanks to kineme, couldn’t have gone this direction without knowing their DMX, Axis Camera, and audio patches were out there.

i’m not sure what to do with the code at the moment. it was made as a generic platform, but its current state is still very much tied to that specific project. or rather, the inevitable last minute hacking as it hit china needs to be straightened out. it has been made and funded as a tool for d-fuse to build on, so that needs to be taken into account too. in short, if anybody has a concrete need for such a thing, get in touch and we’ll see what could be done.

SPK-LEDBall

happiness is twelve hex bytes, generated by a pocketable custom LED fixture on detecting a bounce, transmitting that via xBee, receiving into the computer via RS232, being parsed correctly, outputting into a QC comp, doing a dance, and commanding back to the fixtures via Artnet via DMX via xBee.

audience—screens

there is a big d-fuse production in the works, where the brief rather wonderfully was emphasising interaction with and within the audience. as briefs often do, things have changed a lot since the heady time of working on and winning the pitch, but the core of it is still generative graphics and punter control from the club floor. and so here, courtesy of dr.mo’s crack team of coders is an in-development iPad app talking over WiFi to a QC plugin, where my two fingers-as-proxies-for-collaborating-audience-members are sketching locally and that is being incorporated on the club’s screens.

vbfest » here+now final compile

tresor backstage, 1am, get to the final compile of here+now for the 3am performance. there is never enough time in this world, and for experimental projects on the side doubly so. the dream of just hanging out at a festival…

photobank debuts

after a month with a heavy dose of xcode on the side, its up to newcastle clutching two fledgling applications to marry with newcastle library’s digitised photo archive, a bunch of iMacs clustered around a 1080P plasma screen, and the memories of the visiting public. it was a heavy weekend of being there with the installation by day and further coding by night, but out of this a very real and user tested photobank has been born.

as the latest manifestation of my personal practice, and something that will very likely become part of my PhD research, there is much more to say than a quick diary post can stretch to. so the full project page will come, i guess in the meantime its easiest to point the lineage to kinetxt which was - with novak - my first attempt at creating an environment where layers of interpretation are encouraged, and they in turn add up to something interesting and unexpected. photobank tries to address this in a more focussed and repeatable way, starting with a base of media archive, and ending with a flow of illustrated short verse.

at the nuts and bolts level, its a full screen photo browsing and annotation application that can be run on many computers for mass interaction by the public, which are networked to a central computer holding the photo archive and running the central display, which acts as both an attractor for the public, animating through the archive and latest annotatations, and as the writer’s tool for creating and showing mini-narratives by selecting six photos and their annotations, and handwriting short verse around them. all written as native mac osx applications using objective-c/cocoa and quartz composer.

moving brands » -------------

and if chase & status wasn’t enough to be getting on with, there was also a long awaited project with moving brands, of which neither i nor they can talk about beyond saying i sat behind a mac and xcode for a week.

SPK-Calligraphy v1.2

…and now having used it in anger, here we have

  • Added bounds feature, to give you all the sizing information you need to block out your calligraphy renderers.
  • Fixed a crashing bug triggered by sending a clear all lines signal mid-stroke
  • Added an advanced example derived from KineTXT development. Use space to send chunks of calligraphy to the screen, as if you were writing on a horizontal scroll.